![]() Also make sure you have MagicaVoxel open as well. Open up Finder on your Mac or Explorer on Windows to where your model is located. Next we are going to import the model into MagicaVoxel. The model I will be using is a Taxi model that looks like the image below. Now that you have a new model file its a very easy and straightforward process to convert your model into a voxel model. Make sure you are starting with a new project. Blender also supports exporting models in the. However, if you don’t own Maya LT you can also download Blender, a free open-source 3D modeling program. OBJ models which is what we will need when importing the model into MagicaVoxel. The thing to note here though is that it supports exporting. Maya LT is a lightweight version of Maya, a 3D modeling program. ![]() Also, the model that I’m using in the example was made in Autodesk Maya LT. We are using MagicaVoxel version 0.99.2 so if you have an older version you may want to update it so your screens match mine as we go through the tutorial. In this tutorial we will be getting an OBJ model that we made inside of Maya and importing it into MagicaVoxel so that we can convert it into a voxel model that we can edit.īefore we begin here are a few quick notes. How to Import your 3D Model into MagicaVoxel ![]() After that we will create a custom color palette for painting voxels based on the original model’s texture. Then you will import the 3D model into the MagicaVoxel editor using the built-in mesh to voxel converter to make a voxel model. To convert a 3D model into voxels you must first export your 3D model as the. So just to give a quick overview on what we will cover. However we will show you a trick later in this tutorial on how you can use your existing texture as color palette. Once your model is in MagicaVoxel it will come in usually a solid color. The other thing to note is that MagicaVoxel does not support importing textures at this time. If you can’t buy Maya LT another good option for converting is Blender. Maya has options for importing these model types and exporting them as a. DAE file type, you will first have to convert that model into an. This means that if your model is using the Autodesk. Like Qubicle, MagicaVoxel only supports the. Feel free to comment below or ask for help in our discord.Before we get started there are a few things to that you’ll have to know to take advantage of this feature. I hope this tutorial will be of any help. NO, if you're afraid to micro-manage your colors when importing objects like editing your palette file manually.for a ground map - use Zarbuz's FileToVox instead! NO, if you need bigger textures than 126 256 px wide, i.e.NO, if you're at the end of your project, with palette and materials already ordered and assigned.YES, if you use imported images as proportion canevas (like top, front, side silhouettes), don't change your color palette, and will delete these objects after use.YES, if you're planning to use small flat elements or patterns you don't want to model from scratch, and which share the same palette.YES, if you're beginning a new project, and need a color palette close to an existing reference (portrait, movie scene, landscape, etc.).Should you consider using this kind of texture import? Importing a new object from an image file To change the image resolution, use the top menu Image / Scale image. Lowering the color depth of our image allows to precisely control its render, as each color will have an equivalent in MagicaVoxel's palette. MagicaVoxel's Model editor works with a color palette of 256 colors. : Since MagicaVoxel v0.99.5, objects can now go up to 256vx in any dimension.Īnd why decrease the number of colors? Because the image we use has a color depth of 24-bit (RGB), which means a color palette of more than 16.7 millions colors. Why resize the image? Because each MagicaVoxel object cannot exceed 126 256 voxels (vx) in any dimension.Īs each pixel of an imported image fills 1 voxel of a new object, we need to resize down our image so its biggest dimension will be less than 126 256 pixels (px). To be able to import it in MagicaVoxel, we need to: The software's interface may seem complex, but don't worry, every step needed will be explained. Open the image in Gimp (if you get a dialog window about the color profile, click Keep). Let's browse, for example, and choose a simple wood plane surface like this one.ĭownload the small version: 640 x 427 pixels (px).
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